Category Retention

Design disscussion about Marketland on Facebook

I play browser game Marketland in Facebook.  It is fun, and I find some way to improve the game design and user experience, so I wrote this article. What do you see about that? What is your opinion, Please give me some insight.  Thanks. Overall game review: This game is easy to learn, it provide […]

Analysis of browser game Mangrove-The Unbelievable Bears

Recently, I have played Mangrove-The Unbelievable Bears, I found something interesting and beneficial aspects of this game which may deserve our attention. The aimed player should be adolescent and children because of its fairy tale like graph style and full of educational aspects, as protecting mangrove is the theme of game. Combine knowledge with game […]

How to use events to hook player

We all know events are important tolls for keeping the player come back, they give player a sake to return because of higher benefits than average. But how they know their value of events? The common way is to let people try and have a sense of effects, like trying goods in real life. With […]

Discussion of social aspects of social game

This article is about sociality of social games. How people interact with each other in games are important in today’s games. Games are still under evolution, especially social games. I also proposes some ideas about how to make game more attractive. Add friends Give player a reason to add friends. To form ties, to keep […]

Make use of main social platforms for designing and operating

What can we make use of social platforms? Today, most f2p games are distributed into various social platforms, like Facebook, Google play, App store, etc. And those platforms provide game developers with all kinds of tools, API, SDK, to facilitate game development. How does game designer use those platforms to enhance attraction, retention, and monetization of games?This […]

Texas Hold’em multi-windows feature to smooth the user experience

The Texas Hold’em is the hit game produced by Lianzhong, which is a China based f2p game company. We introduced Multi-windows feature last year, and the feature is proved a successful implement on the market. Before lunched, there had not browser-based multi-windows Hold’em feature on market, with which player can play multiple game at once […]