Category Monetization
monetize when player encounters difficulty or needs convience
Whenever player encounters any difficulty. It is the time to sell your product and consume their resources. 1. Reduce procedural control cost In Millionaire city, when you build your house in the lot that you haven’t bought, the interface will remind you how to buy the lot to build your house. It is good that […]
Make use of main social platforms for designing and operating
What can we make use of social platforms? Today, most f2p games are distributed into various social platforms, like Facebook, Google play, App store, etc. And those platforms provide game developers with all kinds of tools, API, SDK, to facilitate game development. How does game designer use those platforms to enhance attraction, retention, and monetization of games?This […]
A economics perspective of GeGeGe No Kitaro-Monster Alley (ゲゲゲの鬼太郎 妖怪横丁) experience
The GeGeGe No Kitaro-Monster Alley(ゲゲゲの鬼太郎 妖怪横丁) is a hit social game which edited form the popular same name Japanese manga. I analyzed this game experience from an economic perspective. What players can benefit from this game are new things that can be experienced. The core route is selling more products, so that then you can gain […]
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