Category Interactive design
Texas Hold’em multi-windows feature to smooth the user experience
The Texas Hold’em is the hit game produced by Lianzhong, which is a China based f2p game company. We introduced Multi-windows feature last year, and the feature is proved a successful implement on the market. Before lunched, there had not browser-based multi-windows Hold’em feature on market, with which player can play multiple game at once and […]
Experience of the SOCIAL WARS and modification advice
I have recently played the popular game Social Wars on Facebook, overall it is a good game, but I found some methods for enhance the game and I want to share some my experience about this game as a game designer. Attracting points learning What the game attract me first is the art attraction of the […]
Analysis of browser game Mangrove-The Unbelievable Bears
Recently, I have played Mangrove-The Unbelievable Bears, I found something interesting and beneficial aspects of this game which may deserve our attention. The aimed player should be adolescent and children because of its fairy tale like graph style and full of educational aspects, as protecting mangrove is the theme of game. Combine knowledge with game […]
Enhance control efficiency and experience of game Iron Chef
Iron Chef is a famous manga edited game, a restaurant simulation game that don’t similar to other simulation games, has many special customers with big stomachs. Severing them is a big work that cost you a huge of foods and time. I have played this game for a while and find its main game play […]
clearly and Considerately UX designing of quest
Mission should clearly displays the ongoing information of quests while keep the interface concise. Designer should consider user needs, then push the most user needed promotion of quests to user, not just wait the user to find and response. Displace the quest title and goals at the first place. Take Jurassic Park Builder for example […]
monetize when player encounters difficulty or needs convience
Whenever player encounters any difficulty. It is the time to sell your product and consume their resources. 1. Reduce procedural control cost In Millionaire city, when you build your house in the lot that you haven’t bought, the interface will remind you how to buy the lot to build your house. It is good that […]
Make use of main social platforms for designing and operating
What can we make use of social platforms? Today, most f2p games are distributed into various social platforms, like Facebook, Google play, App store, etc. And those platforms provide game developers with all kinds of tools, API, SDK, to facilitate game development. How does game designer use those platforms to enhance attraction, retention, and monetization of games?This […]
Texas Hold’em multi-windows feature to smooth the user experience
The Texas Hold’em is the hit game produced by Lianzhong, which is a China based f2p game company. We introduced Multi-windows feature last year, and the feature is proved a successful implement on the market. Before lunched, there had not browser-based multi-windows Hold’em feature on market, with which player can play multiple game at once […]
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