Category Game design
Game analytics methods and two tools for game designer
Like the medical intervention based on the analytics of patients body metrics, game intervention, say, game design, events and sales, localization should also be based on analytics of game metrics. Game is art, but today internet and all kinds of free analytic tools equip us with the powerful tools for monitoring game metrics anywhere, anyway and […]
Design disscussion about Marketland on Facebook
I play browser game Marketland in Facebook. It is fun, and I find some way to improve the game design and user experience, so I wrote this article. What do you see about that? What is your opinion, Please give me some insight. Thanks. Overall game review: This game is easy to learn, it provide […]
A economics perspective of GeGeGe No Kitaro-Monster Alley experience
The GeGeGe No Kitaro-Monster Alley(ゲゲゲの鬼太郎 妖怪横丁) is a hit social game which edited form the popular same name Japanese manga. I analyzed this game experience from an economic perspective. What players can benefit from this game are new things that can be experienced. The core route is selling more products, so that then you can gain […]
Texas Hold’em multi-windows feature to smooth the user experience
The Texas Hold’em is the hit game produced by Lianzhong, which is a China based f2p game company. We introduced Multi-windows feature last year, and the feature is proved a successful implement on the market. Before lunched, there had not browser-based multi-windows Hold’em feature on market, with which player can play multiple game at once and […]
Experience of the SOCIAL WARS and modification advice
I have recently played the popular game Social Wars on Facebook, overall it is a good game, but I found some methods for enhance the game and I want to share some my experience about this game as a game designer. Attracting points learning What the game attract me first is the art attraction of the […]
Analysis of browser game Mangrove-The Unbelievable Bears
Recently, I have played Mangrove-The Unbelievable Bears, I found something interesting and beneficial aspects of this game which may deserve our attention. The aimed player should be adolescent and children because of its fairy tale like graph style and full of educational aspects, as protecting mangrove is the theme of game. Combine knowledge with game […]
How to use events to hook player
We all know events are important tolls for keeping the player come back, they give player a sake to return because of higher benefits than average. But how they know their value of events? The common way is to let people try and have a sense of effects, like trying goods in real life. With […]
F2P game grasp player’s eyes at first place – website
The low product cost of f2p games compared to other paid-for-play games means there are a huge number of competitors. Attracting user at the first place is as important as keep players and monetize. I strongly recommend improving presentation flow of website for attracting process. There are a lot of articles about how to attract […]
Enhance control efficiency and experience of game Iron Chef
Iron Chef is a famous manga edited game, a restaurant simulation game that don’t similar to other simulation games, has many special customers with big stomachs. Severing them is a big work that cost you a huge of foods and time. I have played this game for a while and find its main game play […]
clearly and Considerately UX designing of quest
Mission should clearly displays the ongoing information of quests while keep the interface concise. Designer should consider user needs, then push the most user needed promotion of quests to user, not just wait the user to find and response. Displace the quest title and goals at the first place. Take Jurassic Park Builder for example […]
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